kresh
Jul 19, 05:10 PM
LongShight i think you mean Vista will be here next year and will be a big cash cow for Microsoft - will it work as well as Mac OS ? no,will it be better ? no ...but people will buy it and still get viruses and spyware
I don't think that Windows is the reason that people will buy it. It has much more to do with the $499.99 price point, which buys a fairly decent machine for most home users.
Apple will never, ever dominate in marketshare. They are not geared for it profit margin wise, and I don't think they should be.
I don't think that Windows is the reason that people will buy it. It has much more to do with the $499.99 price point, which buys a fairly decent machine for most home users.
Apple will never, ever dominate in marketshare. They are not geared for it profit margin wise, and I don't think they should be.
citizenzen
Mar 22, 11:53 AM
Should this apply to Apple's competitors as well? Or only Apple should not be allowed to approve/disapprove apps?
I see apps like DVDs. There are DVDs made for all age groups, from preschool cartoons to the raunchiest sex and violence that one could stand.
In order to purchase an adult DVD there is some degree of age confirmation. But once that DVD is purchased, any person of any age can pop it in a player to view it. It's up to the parent to secure those DVDs against the curious eyes of minors. Likewise apps should not be censored.
Apple may not want to sell them through their store, just like Blockbuster may not want to sell triple X-rated movies, but if a developer can create an app for the iPhone then I'd prefer to see Apple or Apple's competitors let the market decide what is successful and what is not.
I see apps like DVDs. There are DVDs made for all age groups, from preschool cartoons to the raunchiest sex and violence that one could stand.
In order to purchase an adult DVD there is some degree of age confirmation. But once that DVD is purchased, any person of any age can pop it in a player to view it. It's up to the parent to secure those DVDs against the curious eyes of minors. Likewise apps should not be censored.
Apple may not want to sell them through their store, just like Blockbuster may not want to sell triple X-rated movies, but if a developer can create an app for the iPhone then I'd prefer to see Apple or Apple's competitors let the market decide what is successful and what is not.
milo
Aug 29, 09:45 AM
My take on this is that it's a great update! The performance of the base-model is more than doubled when you really think about it! Bring on the updates!
It's not so bad on the low end, but that's a pretty piddly update for the pricier model, especially when you consider what the competition is using. The only way it would be forgivable would be if they had a pretty sizable price drop on the high end.
It's not so bad on the low end, but that's a pretty piddly update for the pricier model, especially when you consider what the competition is using. The only way it would be forgivable would be if they had a pretty sizable price drop on the high end.
freeny
Aug 16, 09:03 AM
Digitimes?
iBook G5 and PowerBook G5 Digitimes?
Yah right.
Sorry but I've had it with new iPod rumours. They'll come when they come and they won't be as revolutionary as we'd thought.
Massively fed up now.
Im with you Chundles. Go ahead and throw in the iPhone rumors with that too...
I really wish Nintendo had thought harder about that name.
Then again I should be thankful they didn't call it the Puu.
:)
(Sorry).
Made me giggle;)
iBook G5 and PowerBook G5 Digitimes?
Yah right.
Sorry but I've had it with new iPod rumours. They'll come when they come and they won't be as revolutionary as we'd thought.
Massively fed up now.
Im with you Chundles. Go ahead and throw in the iPhone rumors with that too...
I really wish Nintendo had thought harder about that name.
Then again I should be thankful they didn't call it the Puu.
:)
(Sorry).
Made me giggle;)
freeny
Aug 16, 09:03 AM
Digitimes?
iBook G5 and PowerBook G5 Digitimes?
Yah right.
Sorry but I've had it with new iPod rumours. They'll come when they come and they won't be as revolutionary as we'd thought.
Massively fed up now.
Im with you Chundles. Go ahead and throw in the iPhone rumors with that too...
I really wish Nintendo had thought harder about that name.
Then again I should be thankful they didn't call it the Puu.
:)
(Sorry).
Made me giggle;)
iBook G5 and PowerBook G5 Digitimes?
Yah right.
Sorry but I've had it with new iPod rumours. They'll come when they come and they won't be as revolutionary as we'd thought.
Massively fed up now.
Im with you Chundles. Go ahead and throw in the iPhone rumors with that too...
I really wish Nintendo had thought harder about that name.
Then again I should be thankful they didn't call it the Puu.
:)
(Sorry).
Made me giggle;)
thisisahughes
Mar 26, 04:39 AM
Playing that game with the HDMI dongle thingy hanging off an iPad looks, um, not ideal. Now, if it could stream it using AirPlay.
I hope too.
I hope too.
CIA
Apr 12, 08:43 PM
I know this thread is probably full of pro video geeks so don't eat me alive here. What's the primary difference between FCP and Express aside from the fact that Final Cut Pro is packaged in a suite of applications?
Final Cut express strips out a lot of features people won't need unless they are doing some pretty heavy lifting. I use Final Cut Pro (and have since 1.0) but for the type of editing I do here at work (small TV station) Final Cut Express would work just fine. I just use what they give me 8-).
AKA Final Cut Express is what iMovie should be, but instead they super duper dumbed it down for the masses.
Final Cut express strips out a lot of features people won't need unless they are doing some pretty heavy lifting. I use Final Cut Pro (and have since 1.0) but for the type of editing I do here at work (small TV station) Final Cut Express would work just fine. I just use what they give me 8-).
AKA Final Cut Express is what iMovie should be, but instead they super duper dumbed it down for the masses.
iGav
Feb 25, 07:51 AM
looking at the very current and very genius Fiat Twin Air engines i have to say that very refined turbocharged small displacement/ few cylinder engines are actually the next step over the overly complicated hybrid systems
The Twin Air is conceptually brilliant... but its real world numbers haven't anywhere near matched up to Fiat's official figures (68.9mpg official - 35.7mpg real world, neither of which are particularly brilliant to begin with) and there lies one of the problems with small capacity engines, in anything other than ideal test conditions (i.e. rolling road), it is extraordinarily difficult to even approach the officials figures in everyday conditions, because put simply, they have to be razzed.
Like what you've said though, there's a compelling argument to be made that a diesel-electric hybrid (like VW's XL1 Concept), with energy recovery would probably be the best arrangement (particularly for an urban car), in this instance the diesel engine is isolated from the actually drivetrain (reducing NVH etc) and the electric motors counter the age old argument of petrol>diesel refinement.
I do think that smaller capacity, fewer cylinder engines are the way to go, but only if the absolutely most important factor is addressed first, and that is one of weight, until then...
The Twin Air is conceptually brilliant... but its real world numbers haven't anywhere near matched up to Fiat's official figures (68.9mpg official - 35.7mpg real world, neither of which are particularly brilliant to begin with) and there lies one of the problems with small capacity engines, in anything other than ideal test conditions (i.e. rolling road), it is extraordinarily difficult to even approach the officials figures in everyday conditions, because put simply, they have to be razzed.
Like what you've said though, there's a compelling argument to be made that a diesel-electric hybrid (like VW's XL1 Concept), with energy recovery would probably be the best arrangement (particularly for an urban car), in this instance the diesel engine is isolated from the actually drivetrain (reducing NVH etc) and the electric motors counter the age old argument of petrol>diesel refinement.
I do think that smaller capacity, fewer cylinder engines are the way to go, but only if the absolutely most important factor is addressed first, and that is one of weight, until then...
Don't panic
Mar 22, 02:36 PM
ooooh. the rare red-crested triple-post!
heehee
Apr 10, 12:13 AM
My fiancee and I both have stick shift cars. :cool:
rstansby
Sep 14, 11:48 AM
Does Consumer Reports stop recommending automobile purchases? Because you know if there is an issue with a car, the manufacturer will issue a recall. If you are affected, you have to take it into a dealer where it will be fixed. The onus is on the owner of the car, for crying out loud! The auto manufacturers should go house to house providing the fix for free to all cars, whether their owners report a problem or not!
That is precisely what auto manufacturers do. They send a letter to every owner, and fix the problem, whether or not the owner has reported it.
That is precisely what auto manufacturers do. They send a letter to every owner, and fix the problem, whether or not the owner has reported it.
SciFrog
Oct 12, 08:11 AM
They will not run on iMacs or laptops...
Rodimus Prime
Apr 17, 10:39 AM
While I know how to drive a car with a manual shifter, here's a BIG problem nowadays: the quality of the shifter has really gone downhill in recent years. http://www.en.kolobok.us/smiles/big_standart/negative.gif
Unless you're driving a BMW, Honda or Porsche, gear shifters on modern cars either are too "notchy" or overly-vague in terms of finding a gear, and the result is not very pleasant, especially in city driving.
Besides, automatics and dual-clutch gearboxes--thanks to modern computer controls--have gotten really good in recent years. This is especially true with automatics that sport six to eight forward gears, which allows for a lot smoother automatic shifts between gears during acceleration. I've test-driven a 2011 US-market Hyundai Elantra saloon with Hyundai's own six-speed automatic and note how smooth the shifts are even during hard acceleration.
What Hondas have good shifters???? Umm sorry but no. I have driving manual Honda's and several different years including the range that you called good (02-06) and still compared to others they sucked. My 2004 Nissan manual feel better and the Nissan is a little notchy but it has well defined gates. Honda manual just feel funny plus I hate how their clutch feels.
As for something us mortals can afford that I find has the best shifting feel is Mazda. Every one of those I have driving they have that silky smooth feel to it. I love it and has to be the best feeling shifter I have ever used.
Unless you're driving a BMW, Honda or Porsche, gear shifters on modern cars either are too "notchy" or overly-vague in terms of finding a gear, and the result is not very pleasant, especially in city driving.
Besides, automatics and dual-clutch gearboxes--thanks to modern computer controls--have gotten really good in recent years. This is especially true with automatics that sport six to eight forward gears, which allows for a lot smoother automatic shifts between gears during acceleration. I've test-driven a 2011 US-market Hyundai Elantra saloon with Hyundai's own six-speed automatic and note how smooth the shifts are even during hard acceleration.
What Hondas have good shifters???? Umm sorry but no. I have driving manual Honda's and several different years including the range that you called good (02-06) and still compared to others they sucked. My 2004 Nissan manual feel better and the Nissan is a little notchy but it has well defined gates. Honda manual just feel funny plus I hate how their clutch feels.
As for something us mortals can afford that I find has the best shifting feel is Mazda. Every one of those I have driving they have that silky smooth feel to it. I love it and has to be the best feeling shifter I have ever used.
iJohnHenry
Mar 19, 06:33 PM
I was under the impression he was referring to the 'Lybia' in the thread title.
Perhaps, but being Canadian, we are always willing to accept blame for our alleged transgressions. :o
Perhaps, but being Canadian, we are always willing to accept blame for our alleged transgressions. :o
ipedro
Jan 3, 07:18 PM
I don't read too much into the Apple home page image. I think it only means that the transition to Intel is over and now Apple can concentrate on other efforts.
I think the keynote will yield few surprises. I foresee a lengthy demonstration of Leopard, giving the consumer POV, and how great it will be. Maybe a few more features will be leaked out, but probably the focus will be on the consumer-level stuff like stationary in mail.app. Also, iChat will take up a lot of time.
I think we'll see some upgrades to the MacPro line. Maybe more cores or processors or something, but what you might expect. Likely Blu-ray BTO option.
iLife will get an update, with most of the changes in iWeb, which will support multiple site construction. It will be more robust and Steve will make a couple of sites with it. iWork will see some more templates and transitions, but no spreadsheet app will be shown. They may offer further integration with iApps and address book/mail (Leopard-only)
iTV (whatever it's called) will make a minor appearance, and some more details will emerge, but other than front row integration, it won't be a big deal.
No phone of any kind will be presented. Steve will publicly quash the rumor saying that Apple has looked at the existing market and can't find a value-add there. After that, a bluetooth iPod/cell phone interface will be presented that allows your iPod to show caller ID and shut off when a call comes in. It also allows for initiating calls from the iPod address book.
iPods will get a HD bump to 100Gb & 60Gb at the same price point, Nano & Shuffles may also get larger storage, but not likely.
No wide screen iPod will be shown. Steve will say it saps too much battery life, and will point to the Zune as the example of "what not to do". Steve will note that most cars sold in the US have iPod integration and how 2007 will be a banner year for iPod integration in home & car.
A Mighty Mouse MKII will debut in both wired and BT form, with a better track ball (non-analog) and industry-leading battery life on the BT version.
I think that'll be about it.
How depressing :( ... what a pessimistic member.
Remember, this is the premier event of the year, a date Apple is working hard towards during most of the year. It's a high profile event and has become even more so in the past years.
Apple will want to make a splash and will indeed do so, at the very least with their next big device: iTV.
Mowogg doesn't seem to take into account that Steve Jobs hypes everything to the highest degree... and yes, we buy it. iTV is Apple's next big thing and I fully expect this and Leopard to be the BIG THING @ MWSF2007. This is Macworld after all.
This would point to iPods being a footnote in the keynote, but the original iPod's end of cycle status (it hasn't been updated for quite some time, by iPod standards) and the fact that Zune was released earlier, I have a feeling Steve Jobs will want to one up Microsoft in the music player department after doing so with a demonstration of Leopard in the OS department.
iPhone is iffy... I think it could wait for its own special event a month or so after MWSF... but Steve Jobs may want to reveal it when he talks about Leopard and its new orientation towards communication via iChat and the Apple Phone. I have no doubt it is in development as SONY's walkman phones are becoming increasingly popular and playing a part in pop culture just as the iPod itself did when it was new.
Apple didn't buy a communications center for nothing. Something's going on and I have a feeling we're gonna get some information about where Apple is going @ MWSF.
I think the keynote will yield few surprises. I foresee a lengthy demonstration of Leopard, giving the consumer POV, and how great it will be. Maybe a few more features will be leaked out, but probably the focus will be on the consumer-level stuff like stationary in mail.app. Also, iChat will take up a lot of time.
I think we'll see some upgrades to the MacPro line. Maybe more cores or processors or something, but what you might expect. Likely Blu-ray BTO option.
iLife will get an update, with most of the changes in iWeb, which will support multiple site construction. It will be more robust and Steve will make a couple of sites with it. iWork will see some more templates and transitions, but no spreadsheet app will be shown. They may offer further integration with iApps and address book/mail (Leopard-only)
iTV (whatever it's called) will make a minor appearance, and some more details will emerge, but other than front row integration, it won't be a big deal.
No phone of any kind will be presented. Steve will publicly quash the rumor saying that Apple has looked at the existing market and can't find a value-add there. After that, a bluetooth iPod/cell phone interface will be presented that allows your iPod to show caller ID and shut off when a call comes in. It also allows for initiating calls from the iPod address book.
iPods will get a HD bump to 100Gb & 60Gb at the same price point, Nano & Shuffles may also get larger storage, but not likely.
No wide screen iPod will be shown. Steve will say it saps too much battery life, and will point to the Zune as the example of "what not to do". Steve will note that most cars sold in the US have iPod integration and how 2007 will be a banner year for iPod integration in home & car.
A Mighty Mouse MKII will debut in both wired and BT form, with a better track ball (non-analog) and industry-leading battery life on the BT version.
I think that'll be about it.
How depressing :( ... what a pessimistic member.
Remember, this is the premier event of the year, a date Apple is working hard towards during most of the year. It's a high profile event and has become even more so in the past years.
Apple will want to make a splash and will indeed do so, at the very least with their next big device: iTV.
Mowogg doesn't seem to take into account that Steve Jobs hypes everything to the highest degree... and yes, we buy it. iTV is Apple's next big thing and I fully expect this and Leopard to be the BIG THING @ MWSF2007. This is Macworld after all.
This would point to iPods being a footnote in the keynote, but the original iPod's end of cycle status (it hasn't been updated for quite some time, by iPod standards) and the fact that Zune was released earlier, I have a feeling Steve Jobs will want to one up Microsoft in the music player department after doing so with a demonstration of Leopard in the OS department.
iPhone is iffy... I think it could wait for its own special event a month or so after MWSF... but Steve Jobs may want to reveal it when he talks about Leopard and its new orientation towards communication via iChat and the Apple Phone. I have no doubt it is in development as SONY's walkman phones are becoming increasingly popular and playing a part in pop culture just as the iPod itself did when it was new.
Apple didn't buy a communications center for nothing. Something's going on and I have a feeling we're gonna get some information about where Apple is going @ MWSF.
treblah
Jul 18, 01:44 AM
I'm sufficiently excited. Here's hoping for higher quality (than the current TV shows) and Netflix-esque pricing.
Start "TS isn't accurate/only for the US" whining in 3, 2, 1…
If I'm going to spend all that time downloading a movie, I should at least be able to keep it. Bah.
You've never streamed a Quicktime movie? You don't have to wait for it to end before you start watching it, unless of course you were going to watch it on an iPod…
Start "TS isn't accurate/only for the US" whining in 3, 2, 1…
If I'm going to spend all that time downloading a movie, I should at least be able to keep it. Bah.
You've never streamed a Quicktime movie? You don't have to wait for it to end before you start watching it, unless of course you were going to watch it on an iPod…
Chris Bangle
Jan 12, 11:31 AM
I figured out the secret air message!
What falls out of the air? ... Apple (s)
Who do they fall on? ... Newton!
It's the new Newton :apple:
I'd bet nothing on it!
thats quite clever actually... remember apples first logo.
What falls out of the air? ... Apple (s)
Who do they fall on? ... Newton!
It's the new Newton :apple:
I'd bet nothing on it!
thats quite clever actually... remember apples first logo.
Rodimus Prime
Apr 11, 10:56 PM
It's interesting that Europeans embrace manuals, while Americans don't. Also, Europeans favor driving experience over comfort. Is this somehow related to gasoline prices?
more it used to be manuals would get much better gas mileage over automatics and gas prices there have always been a lot higher in then in the US. This pushed manuals to become very popular over there.
Now days there is no gain in mpg of going manual or automatic. Hell autos are starting to get better gas mileage than manuals because of computer controlled shifted and CVT. That combo is pretty much making the biggest reason why manuals took off there a non issue any more.
Also back to the gas milage thing. Small cars/ engines also suffered a lot of power going automatic as it took way to much power over head to run it so the cars were sluggest getting off the line and picking up speed. Again that is becoming less and less of an issue. In large cars there is no big power loss in going automatic and the engines have so much to spare that is a none issue.
So again with today automatic transmitions that take less power to run than old ones and engines that can produce more power it is less of an issue.
Those facts above is one huge reason why autos took off here in the states. Gas prices were a lot lower and our cars were larger and had bigger engines here in the states. WHich again was because gas prices were lower.
Manual trannies are going to be a dieing bread world wide as time goes on.
more it used to be manuals would get much better gas mileage over automatics and gas prices there have always been a lot higher in then in the US. This pushed manuals to become very popular over there.
Now days there is no gain in mpg of going manual or automatic. Hell autos are starting to get better gas mileage than manuals because of computer controlled shifted and CVT. That combo is pretty much making the biggest reason why manuals took off there a non issue any more.
Also back to the gas milage thing. Small cars/ engines also suffered a lot of power going automatic as it took way to much power over head to run it so the cars were sluggest getting off the line and picking up speed. Again that is becoming less and less of an issue. In large cars there is no big power loss in going automatic and the engines have so much to spare that is a none issue.
So again with today automatic transmitions that take less power to run than old ones and engines that can produce more power it is less of an issue.
Those facts above is one huge reason why autos took off here in the states. Gas prices were a lot lower and our cars were larger and had bigger engines here in the states. WHich again was because gas prices were lower.
Manual trannies are going to be a dieing bread world wide as time goes on.
X-Z
Feb 22, 11:19 AM
Where can I get that date time thingy for my iPad!
Here you go: http://cj-caty.deviantart.com/art/Typophone-4-for-iPad-195872777
Here you go: http://cj-caty.deviantart.com/art/Typophone-4-for-iPad-195872777
Aeroflux
Mar 28, 06:49 PM
there's a few misconceptions about the lifespan of consoles - Sony for instance - the PS2 had a 10 year lifespan, but it does overlap with the release of the PS3 - that's how it'll go with the PS4. As for the 360 - that won't be the only platform the MS has on the market - in a couple of years there will be another 'next gen' console from MS.
I never had a misconception about the life cycle of a console, it's when new consoles debut that has changed. I chuckle at the PS2 reference...very few survived ten years. I never owned one but replaced plenty of bad DVD drives for friends. I had an xbox that worked for three years from day one, and my friend's xbox ate itself on day three. On the other hand I went through eleven 360 consoles in the first year and a half and my friends 360 never flinched the whole time. Would have been less if I had told MS to go screw themselves and mod it sooner. Point being, life cycle is relative.
Also maybe you need some glasses? I mean, I regularly game with no issues. I agree that screen tearing is annoying, but certainly not nausea inducing. Besides, not all games are 30fps....perhaps you are just a little 'sensitive' and by I mean 'sensitive' I mean talking out of your arse perhaps?
I have 20/15 in my right eye and 20/20 in my left. Lasik surgery. I don't get motion sick while driving or boating...must be the refresh rate. Yes I'm sensitive. I've been gaming since I was ten years old, and over time my eyes have adjusted. I have a tendency to not blink while playing games. Maybe that has something to do with it. All I know is it was a struggle to beat Darksiders due to the constant screen tear and low framerate. Of course, not all console games are 30fps, just the majority, with the minority being <30fps and 60fps games being the little yellow bus of the industry. Even then it gets fuzzy since animations aren't always adjusted to the framerate. Sure they refresh the screen 60 times a second, doesn't mean anything else refreshes 60 times a second. I've seen what a real temporal resolution is through Silicon Graphics, so it's been night and day to me since the late 90s. And yes, I'm talking out of my arse, don't you recognize the language? Doesn't make it any less true.
My entertainment system has a nine foot screen that I pieced together with museum grade stretch bars, polyester blend canvas and painted with black widow formula paint. I intended to have a big screen at low cost that is both modular and effective in a variety of ambient light situations. Unfortunately low framerates and screen tear are amplified when the game is 80% of your view. Hence the motion sickness. Hence me waiting for the industry to catch up to the 60Hz standard that has been around a loooooong time (at least on the electronic calendar). Meanwhile I play on my PC with a 360 controller...with no motion sickness.
That's my point. The console industry is playing some twisted bullet-time chicken game. I could have counted the bolts and rivets in both cars by now. PC's keep up because they are modular and allow competition. Right now we have TWO major game console industry giants [with a flat-out loopy like daffy duck on red bull third wheel company] holding up the whole damned evolution of console gaming. I'm fed up with the different attachments, it still feels like I'm getting reamed. All this R&D for disposables is a waste of time and money. Ask Tony Hawk how much he lost on those ridiculous board controllers (I should know since I have one). The only true way to saturate the demographic with a new form of gameplay is to make it standard with a new console at an affordable price. The rest will go the way of the 32x.
I never had a misconception about the life cycle of a console, it's when new consoles debut that has changed. I chuckle at the PS2 reference...very few survived ten years. I never owned one but replaced plenty of bad DVD drives for friends. I had an xbox that worked for three years from day one, and my friend's xbox ate itself on day three. On the other hand I went through eleven 360 consoles in the first year and a half and my friends 360 never flinched the whole time. Would have been less if I had told MS to go screw themselves and mod it sooner. Point being, life cycle is relative.
Also maybe you need some glasses? I mean, I regularly game with no issues. I agree that screen tearing is annoying, but certainly not nausea inducing. Besides, not all games are 30fps....perhaps you are just a little 'sensitive' and by I mean 'sensitive' I mean talking out of your arse perhaps?
I have 20/15 in my right eye and 20/20 in my left. Lasik surgery. I don't get motion sick while driving or boating...must be the refresh rate. Yes I'm sensitive. I've been gaming since I was ten years old, and over time my eyes have adjusted. I have a tendency to not blink while playing games. Maybe that has something to do with it. All I know is it was a struggle to beat Darksiders due to the constant screen tear and low framerate. Of course, not all console games are 30fps, just the majority, with the minority being <30fps and 60fps games being the little yellow bus of the industry. Even then it gets fuzzy since animations aren't always adjusted to the framerate. Sure they refresh the screen 60 times a second, doesn't mean anything else refreshes 60 times a second. I've seen what a real temporal resolution is through Silicon Graphics, so it's been night and day to me since the late 90s. And yes, I'm talking out of my arse, don't you recognize the language? Doesn't make it any less true.
My entertainment system has a nine foot screen that I pieced together with museum grade stretch bars, polyester blend canvas and painted with black widow formula paint. I intended to have a big screen at low cost that is both modular and effective in a variety of ambient light situations. Unfortunately low framerates and screen tear are amplified when the game is 80% of your view. Hence the motion sickness. Hence me waiting for the industry to catch up to the 60Hz standard that has been around a loooooong time (at least on the electronic calendar). Meanwhile I play on my PC with a 360 controller...with no motion sickness.
That's my point. The console industry is playing some twisted bullet-time chicken game. I could have counted the bolts and rivets in both cars by now. PC's keep up because they are modular and allow competition. Right now we have TWO major game console industry giants [with a flat-out loopy like daffy duck on red bull third wheel company] holding up the whole damned evolution of console gaming. I'm fed up with the different attachments, it still feels like I'm getting reamed. All this R&D for disposables is a waste of time and money. Ask Tony Hawk how much he lost on those ridiculous board controllers (I should know since I have one). The only true way to saturate the demographic with a new form of gameplay is to make it standard with a new console at an affordable price. The rest will go the way of the 32x.
AppliedVisual
Nov 15, 06:10 PM
This is not true at all. Multi-threading often introduces more problems such as race conditions, deadlocks, pipeline starvations, memory leaks, cache coherency problems. Further more, multithreaded apps are harder and take longer to debug. Also, using threads without good reason too is not efficient (context swtiching) and can cause problems (thread priorities) with other apps running. This is because threads can not yield to other threads and block if such an undesirable condition like a deadlock exists.. Like on Windows when one app has a non responsive thread and the whole system hangs.. Or like when Finder sucks and locks everything..
Yes, yes, all true... Somewhat. True in the sense of how a lot of programmers approach current threading problems and various development theories. And we're currently limited by our development tools and the operating systems to a certain degree.
Also, multithreading behaves differently on different platforms with different language environments. Java threading might behave differently than p-threads (C-based) on the same system (OS X).. I am a prfessional developer etc..
Yes, but so many things behave differently from one platform to another. How is writing a low-level thread management system for each platform different than writing the core functions of a 3D graphics engine that can run cross-platform and take advantage of various differences or feature - OpenGL, Direct3D, 3DNow, etc.. Cross-platform development always has its issues as do using different development tools. You obviously know this as do many programmers, so what's the point of the doom and gloom? It's always been this way and is just a part of the development process.
Massively multithreaded apps do exist and have been written for various platforms over the years. Here in Windows and OSX land programmers go into panic mode when multithreading is mentioned. Yet SGI had Irix scaled to 256 CPUs and visulization apps utilizing multithreading on individual systems as well as across cluster nodes and displaying images built by multiple graphics pipes using multithreaded OpenGL that could scale from 1 to 16 graphics pipes and any number of CPUs.
Anyway, my whole point is that the software industry will eventually have to tackle this problem head on and will overcome it. I just don't understand the current resistance and denial exhibited by so many "developers". The hardware is coming, in many situations it's already here... Why fight it? It's time to look at threads in a new light (for many). Upcoming CPU roadmaps place newer quad-core chips in the market in mid '07 with common Xeon and Opteron workstations/servers moving to quad-CPU (16-core) with 45nm process and lower wattage. 8-core CPUs to arrive in '08, 12 and 16 cores per CPU in late '08 or early '09...
MHz isn't increasing and the consumer still wants the next version of their game or video editor to run twice as fast with more features on the new stystem they just bought, which now has 32 cores instead of 18 cores and they'll switch to a competitor's product if you take more than two or three months to ship your software update... What do you do?
Yes, yes, all true... Somewhat. True in the sense of how a lot of programmers approach current threading problems and various development theories. And we're currently limited by our development tools and the operating systems to a certain degree.
Also, multithreading behaves differently on different platforms with different language environments. Java threading might behave differently than p-threads (C-based) on the same system (OS X).. I am a prfessional developer etc..
Yes, but so many things behave differently from one platform to another. How is writing a low-level thread management system for each platform different than writing the core functions of a 3D graphics engine that can run cross-platform and take advantage of various differences or feature - OpenGL, Direct3D, 3DNow, etc.. Cross-platform development always has its issues as do using different development tools. You obviously know this as do many programmers, so what's the point of the doom and gloom? It's always been this way and is just a part of the development process.
Massively multithreaded apps do exist and have been written for various platforms over the years. Here in Windows and OSX land programmers go into panic mode when multithreading is mentioned. Yet SGI had Irix scaled to 256 CPUs and visulization apps utilizing multithreading on individual systems as well as across cluster nodes and displaying images built by multiple graphics pipes using multithreaded OpenGL that could scale from 1 to 16 graphics pipes and any number of CPUs.
Anyway, my whole point is that the software industry will eventually have to tackle this problem head on and will overcome it. I just don't understand the current resistance and denial exhibited by so many "developers". The hardware is coming, in many situations it's already here... Why fight it? It's time to look at threads in a new light (for many). Upcoming CPU roadmaps place newer quad-core chips in the market in mid '07 with common Xeon and Opteron workstations/servers moving to quad-CPU (16-core) with 45nm process and lower wattage. 8-core CPUs to arrive in '08, 12 and 16 cores per CPU in late '08 or early '09...
MHz isn't increasing and the consumer still wants the next version of their game or video editor to run twice as fast with more features on the new stystem they just bought, which now has 32 cores instead of 18 cores and they'll switch to a competitor's product if you take more than two or three months to ship your software update... What do you do?
batmccoy
Jun 24, 01:03 PM
I think people are getting confused with an iMac and "workhorse". The iMac was always intended to be a consumer-level device and the consumer desktop segment may be evolving to apps that are touch-friendly (kitchen/TV). Essentially an even larger screen iPad. It also makes sense that the touch capability would help characterize/define the iMac line as different from the Pro line. Even though I'm a professional designer, choosing an iMac over a Pro has been a somewhat confusing decision. Making all the iMacs touch-enabled, would clarify that.
Pro users/developers who generally don't use iMacs, would still make use of a non-touch desktop system.
Pro users/developers who generally don't use iMacs, would still make use of a non-touch desktop system.
kiljoy616
Mar 26, 01:49 AM
In the future, your controller will cost �400, require a 10ft HDMI cable, a �25 adapter, and have the graphics of a PS2.
PS2 how so? Those graphics are better than the ps2 maybe not up to par with a desktop like mine but still I was impressed imagine the power of a 4 core ipad 3 with 1 gig of memory
PS2 how so? Those graphics are better than the ps2 maybe not up to par with a desktop like mine but still I was impressed imagine the power of a 4 core ipad 3 with 1 gig of memory
lordonuthin
Feb 17, 07:39 PM
i won't get back to my apartment before april. so another month and half of no output basically unless i manage to get another system.
i just don't know what happened. they were running fine before i left.
btw, congrats on 9 million points!
That is too bad, I am trying to get ssh to work on one of my ubuntu boxes from wich I hope to be able to administer the other systems.
It's called Murphy's law - whatever can go wrong will go wrong... especially when you can't do anything about it.
Thanks. maybe I'll be 10 mil by the end of the month :D
i just don't know what happened. they were running fine before i left.
btw, congrats on 9 million points!
That is too bad, I am trying to get ssh to work on one of my ubuntu boxes from wich I hope to be able to administer the other systems.
It's called Murphy's law - whatever can go wrong will go wrong... especially when you can't do anything about it.
Thanks. maybe I'll be 10 mil by the end of the month :D
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